My third LinkedIn game design article. In this article I explore combat design in the games “Ultrakill” and “Sekiro: Shadows Die Twice” and how both of those games encourage players to master their gameplay through difficulty and experimentation. Read the whole article here: Combat Design And Mastering A Skill
Combat Design And Mastering A Skill
- Post author:Nick Anderson
- Post published:April 19, 2026
- Post category:Case Studies
- Post comments:0 Comments
