Dusk Level Jam
Back in December of 2020 I participated in a week long level jam to create a level for the game "Dusk". Dusk is a typical boomer shooter inspired by games…
Back in December of 2020 I participated in a week long level jam to create a level for the game "Dusk". Dusk is a typical boomer shooter inspired by games…
My third LinkedIn game design article. In this article I explore combat design in the games "Ultrakill" and "Sekiro: Shadows Die Twice" and how both of those games encourage players…
My second LinkedIn article on game design. This time I explore a method of designing action focused games with what I called "Verb Oriented Gameplay". The article explores games that…